Thanks for reporting, i just fixed and uploaded the fixed spritesheet on the version 2.11, you can also find this sprite on the folder "Monster 11" on the individual monsters folder.
Hello Justus, They are supposed to be mini-bosses thats why their size is bigger, i think it would not possible to fit them in a 16x16 canvas, but i could try creating a little 16x16 dragon at some point. Thanks for the suggestion!
Thanks for the reply! In fact, the basic idea is that No. 98-102 is a normal dragon, and then I hope that there is a "Great Dragon" that is stronger than them and has the same body size of 16px, and the strongest "Dragon Lord" is also 16px. This allows them to move around using the same rules of the game (because in classic roguelikes the passage is usually only one grid wide, larger monsters behave weaker). These "stronger dragons" don't have to be miniaturized versions of 111-117 (as you say they're too complicated), they just need to look more powerful than 98-102 (while maintaining a 16px size). I know I'm asking a little too much, and it would be great to think about it. Even if you can just keep it as it is, this pack is good enough!
request: Is it possible to add a normal "dragon lord" monster to this pack, which is the equivalent of Tiamat in terms of boss level, or let it be some kind of variation of tiamat without the 5-color faucet itself. The purpose is to avoid the concept of "tiamat with a five-color dragon head", so as not to be bothered by WotC copyright issues.
Excellent collection of monsters! Do you have a "list of their original names"? Such as "Goblin," "Cyclops," "Minotaur," and the like. If you could provide such a list of names, that would be amazing!
nice assets! I used it in my project. https://store.steampowered.com/app/3622730/ They look really good! And now I just found that you introduced 4 direction animation! Will use it in my next game :)
I am glad you like the assets, also really nice project, the monsters look nice on your game, when you release your next game feel free to post it here as well, i would like to see!
Hey thanks ! the current progress in the walk cycles of this package is as follows, 85/115 monsters made, more than half of the monsters have been designed, so we will soon have the release!
This looks phenomenal, sadly don't have anything solid to use for at the moment. Looking forward to if you do add side and back views but I totally get adding over 100 units with 4 directions being a large project.
Maybe in the future if i return to this asset pack i might provide side frames for them, but for now you will only get idle animated front frames for each one of the 117 enemies
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Hey, love the pack. One of the characters has two front facing rows and no back facing rows.

Thanks for reporting, i just fixed and uploaded the fixed spritesheet on the version 2.11, you can also find this sprite on the folder "Monster 11" on the individual monsters folder.
Awesome, thank you
A new request: Could we get a "mini version" of monsters 111-117, which is a 16x16 version like a normal monster?
Hello Justus, They are supposed to be mini-bosses thats why their size is bigger, i think it would not possible to fit them in a 16x16 canvas, but i could try creating a little 16x16 dragon at some point. Thanks for the suggestion!
Thanks for the reply! In fact, the basic idea is that No. 98-102 is a normal dragon, and then I hope that there is a "Great Dragon" that is stronger than them and has the same body size of 16px, and the strongest "Dragon Lord" is also 16px. This allows them to move around using the same rules of the game (because in classic roguelikes the passage is usually only one grid wide, larger monsters behave weaker). These "stronger dragons" don't have to be miniaturized versions of 111-117 (as you say they're too complicated), they just need to look more powerful than 98-102 (while maintaining a 16px size). I know I'm asking a little too much, and it would be great to think about it. Even if you can just keep it as it is, this pack is good enough!
request: Is it possible to add a normal "dragon lord" monster to this pack, which is the equivalent of Tiamat in terms of boss level, or let it be some kind of variation of tiamat without the 5-color faucet itself. The purpose is to avoid the concept of "tiamat with a five-color dragon head", so as not to be bothered by WotC copyright issues.
well i guess i could turn it on a 5 headed hydra boss, i will put that on my tasklist, thanks for the suggestion and support!
Excellent collection of monsters! Do you have a "list of their original names"? Such as "Goblin," "Cyclops," "Minotaur," and the like. If you could provide such a list of names, that would be amazing!
Hey Justus , thanks for the suggestion i can prepare a list of that
Hello Justus
I Have just included the names of each monsters in the asset pack on the product description, check it out!
Thank you very much for your quick response! To support your outstanding work, I also purchased all the character packs.
thanks for the support! i really appreciate it!
nice assets! I used it in my project. https://store.steampowered.com/app/3622730/ They look really good!
And now I just found that you introduced 4 direction animation! Will use it in my next game :)
I am glad you like the assets, also really nice project, the monsters look nice on your game, when you release your next game feel free to post it here as well, i would like to see!
looks great so far
Thanks!
I'm happy that you liked them
desperately awaiting those 4-directional walkcycles
Hey thanks ! the current progress in the walk cycles of this package is as follows, 85/115 monsters made, more than half of the monsters have been designed, so we will soon have the release!
excellent! buying it the moment it drops (or, well, whenever I notice that, so I guess I gotta keep my eyes peeled)
just passing by to inform you that the 4-directional walkcycle for every monster is added on the latest update!
don't worry, I bought it like a month and a half ago!
Thanks! )
Hello! I use some of your assets in my game! <3
https://www.reddit.com/r/indiegames/comments/1ef0scs/lullaby_data_steam_on/
Very nice! congrats on the game! looks really nice
thanks you!
oups missclick, its this one
https://www.reddit.com/r/indiegames/comments/1ef0uwl/comment/lfhprxh/
This looks phenomenal, sadly don't have anything solid to use for at the moment. Looking forward to if you do add side and back views but I totally get adding over 100 units with 4 directions being a large project.
just passing by to inform you that the 4-directional walkcycle for every monster is added on the latest update!
wanna use like this ^^
https://www.deviantart.com/talesofhope/art/1055664525
oh wow they look great inside there! great work, let me know when you finish your game!
ok! :)
better view
https://www.deviantart.com/talesofhope/art/1056678827
I definitely won't be able to use them because I'm working on a game from the side and not from the front, it's too sad, they're so cute :3
Maybe in the future if i return to this asset pack i might provide side frames for them, but for now you will only get idle animated front frames for each one of the 117 enemies
great but there is no walk or attack animation? :'(
at the moment only idle front animations :)
very great work but sad because instead of doing 100 unusable creatures, you should make 10 with complete and usable sprite ^^ but great work
They are definitely not unusable, i am making a game with them


ha damn, i just have an idea to use them...... so you gonna delete them from this site if we cant used them no?
ho sorry didnt understand your words! im not eng xD
bought it ;) thanks and good job!
This is amazing pixel art. I hope that some day you release some rpg items with the same mini rpg style
Oh thats a good idea! i might prepare some rpg items to match this style
This is gold!
Gracias Alwore
This looks so good its incredible, I love the 16x16 looks, makes them seem cuter but they have so much detail. wow
Thanks @dani_maccari ! ❤
I was hoping for enemies and this blew me away! A+
Thank you✨
This is fantastic!
Thanks! I appreciate it!