A downloadable asset pack

Buy Now$15.00 USD or more

Beowulf's RPG Heroes & Classes  Pixel Art Asset Pack This is a collection of Fantasy characters. These characters can be used as players in fantasy role-playing games, and roguelike games.  What includes in this asset pack?

  • TOTAL of 144 pixel art unique static character sprites 
  • 9 different characters
  • 16 different classes for each characters ( Classes like Mages, Archer, Knights, Warriors. and much more)
  • 3 different sizes for each sprite

Sizes: 64x64,128x128,256x256 pixels 
(zip file contains : 437 files in total)


Quick Licence Overview:

-You CAN edit and repurpose the assets. -You CAN use the assets in commercial and free projects. -You MUSTN'T redistribute / resell the assets. -You MUSTN'T use the assets in any printed media or physical product.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBeowulf
GenrePlatformer, Role Playing
Tags2D, Anime, Fantasy, Furry, Pixel Art, Retro, RPG Maker, Story Rich

Purchase

Buy Now$15.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Beowulf_RPG_Heroes_&_Classes_1.0.zip 2 MB

Development log

Comments

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Great work and wonderfully done. Looking forward to also purchasing this with animated version. Thank you for such awesome work. :D

cool pack! good luck my gamejam friend!

Thanks Brother!

Animate them and double the price

(1 edit)

i'm planning to do so

Are the limbs separated? Or are there other measures taken to make it easy to animate these? The sprites look lovely, but as is it seems like they're more for static sprite use. :(

Hello ZeroStatic, thanks for the interest on my sprites pack , 
yes These are Static Sprites , the limbs are not separated ,

But I could  separate them next for easier animation

That would be awesome, the sprites look nice but as static characters they're not as useful as they could be.

I suck as an artist but I'm decent at skeletal animation / touchup work, so separating the limbs would already save me a lot of work to get these in a riggable state. :)